Steam Update

Es gab mal wieder ein Steam Update!

Hier alle Änderungen und Updates im Überblick :

Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch updates are available and will be applied automatically when Steam is restarted. The changes include:

Counter-Strike: Source

* New hostage rescue map cs_compound
* Added Source version of de_train
* Upgraded version of the CT player model
* Location names are shown in radio/team chat, and under the radar
* Server tickrate can be specified with -tickrate
* Added radio command aliases
* Added mp_humanteam cvar [any | ct | t] (forces human players onto specified team – useful for humans vs bots)
* Added new „match“ mode for bot_quota — If bot_quota_mode = „match“, bot count = (human count) * bot_quota
* Bots no longer automatically follow humans (bot_auto_follow now defaults to 0)
* Bots are balanced before humans with mp_autoteambalance
* Bots can open simple +use doors
* Bots change their names to match the prefix when bot_prefix changes
* Several improvements to bot behavior when paths become blocked — solves problems specific to cs_havana
* Bots won’t throw grenades if something is blocking their throw
* Bots are better at only breaking objects that are in their way
* Fixed bug where a bot occasionally „dithered“ rapidly between two or more targets without firing
bot_kick and bot_kill console commands use the bot’s base name without the bot_prefix
de_piranesi – bots avoid the breakable crates better.
* A bomb exploding just as the round restarts no longer kills players at the start of the next round
* Grenades being thrown when the player dies no longer disappear
* Increased mp_limitteams bounds to 0-30, where 0 will disable this functionality
* Players‘ arms and hands can be hit by bullets now
* Target ID font is proportional, and it doesn’t resize incorrectly after a resolution change
* Overviews don’t show player locations when mp_fadetoblack is on
* Players with spaces in their names can be selected in the spectator GUI
* Observers can change their name at round restart
* Throwing a grenade right at round restart no longer results in holding a „ghost“ grenade viewmodel at respawn

Source Engine

* Fixed a bug where snd_mixahead was not working properly. Should fix some sound popping problems for certain sound hardware when running at a low framerate
* Added support for a new surround sound buffering technique that streams six discrete channels instead of using DirectSound3D. Use snd_digital_surround in the console to enable this. This allows for support of Dolby Digital 5.1 on nForce2 hardware
* Allow mp3 playback at rates other than 44100Hz. This was requested by the MOD community

Master Server Query Protocol

* Added a challenge number to A2S_PLAYER and A2S_RULES server queries
* setting „sv_enableoldqueries“ to 1 (default) allows old style (no challenge/response) queries to work. By default queries don’t require a challenge number for clients on the same B class network, change „sv_allowlocalquery“ to 0 to disable this functionality
* Changed A2S_INFO server query to require the string „Source Engine Query“ appended to the end of the query packet.

Half_life 2: Deathmatch

* Fixed model exploit that would allow players to select an invalid player model
* Added weapon type to server log