Es ist mal wieder so weit, Valve hat uns mit einem neuen Update via Steam versorgt. Diesesmal geht es Counter-Strike: Source, der Source Engine und dem Source SDK an den Kragen.
Hier mal alle Änderungen zum Mitschreiben :
CS:S
Fixed an issue which was affecting player movement prediction
Stopped players on de_dust2 being able to hide inside of rocks
Added clipbrushes to de_train to prevent players from reaching certain areas
Enabled bots to navigate their way out of the carts in cs_compound
Source Engine
Added "stats" command to print the current cpu usage, players and net bandwidth in use
Fixed rcon responses to properly reflect request id’s
Added rate-limiting to connectionless queries to prevent flooding *
Removed sv_allowlocalquery cvar
*as in HL1, the rate-limiting is controlled via the cvars: sv_max_queries_sec, sv_max_queries_sec_global, and sv_max_queries_window
Source SDK
Added Snow and rain materials
Added qc_eyes.exe
Made various improvements and fixes to .FGD files
Fixed an issue in Vrad which was causing visible artifacts when lighting very large objects/areas
Fixed an issue in Studiomdl which was allowing bad $modelnames to be used
Fixed the "cordon" texture used by Hammer
via steampowered.com