Steam Update

Es ist mal wieder so weit, Valve hat ein neues Update via Steam veröffentlicht. Dieses mal ging es CS:S, SourceTV, HL2 und der Source Engine an den Kragen.

Wie bereits angekündigt, gibt es zwei neue Maps für CS:S, die Map de_port und die langersehnte Map de_inferno. Die Map de_Compound hat ebenfalls ein Update in Form einer neue Leiter bekommen und auch die CT-Models wurden, wie schon angekündigt, einem Facelifting unterzogen.

Aufgrund des Umfangs des neuen Updates, gibt es ausnahmsweise mal das komplette ChangeLog unter "weiterlesen".

via steampowered.com


CS:S

  • • New map: de_inferno
  • • New map: de_portU
  • • Updated Counter-Terrorists player model with new headgear and color scheme
  • • C4 red flash displays properly if the bomb is planted under water now
  • • C4 explosion damage is no longer affected by water
  • • When a map is loaded, an associated .cfg file is automatically evaluated. This cfg
       file must be located in the cstrike/maps/cfg folder and be named
       <mapname>.cfg. For instance, the file cstrike/maps/cfg/de_dust.cfg
       will be evaluated when the map de_dust is loaded. This is useful for
       per-map rules, bot rosters, etc.
  • • Added new route to roof of hostage shack in cs_compound, and improved bot
       navigation in the map
  • • Players must now target another player for at least a half second before the
       player ID text hint shows up
  • • Grates/chain link fences no longer affect bullets
  • • Counter-Strike player ragdolls are now affected by ragdoll magnets
  • • Fixed a bot crash caused by finding too many hiding spots in a region
  • • Bots no longer attack enemies that are very far away unless they have a sniper
       rifle, or the enemies are shooting at them. Instead, they track
       the enemy and move to a better attack position
  • • Bots understand +use doors now and will pause to open a door before
       continuing through it on their way to whatever they were doing
  • • Bots use less CPU now, especially when in combat with far away enemies
  • • Extended the syntax of the bot_add, bot_kick, and bot_kill commands to
       also accept "t" or "ct" arguments.
  • • Fixed bug where bots would stop and become unresponsive if they wanted
       to hide in an area with no hiding spots
  • • Improved bot navigation on the windows and ledges of cs_italy
  • • Fixed recording value of cl_interp in demo files and restore value during
       playback

Source Engine

  • • HTTP downloads from the game server system support downloading
       .bz2-compressed files
  • • Disable old style (non-challenged) server queries by default (use the
       sv_enableoldqueries cvar to change this behavior)
  • • Added cvar tv_delaymapchange to delay map changes caused by
       frag/time limit until the whole game is broadcasted via SourceTV
  • • Fixed lag compensation invalidating bone cache for players moved back in time.
  • • Fixed lag compensation interpolation error between 2 ticks

Half-Life 2

  • • Fixed some NPC actions not being properly randomized

SourceTV (part of the Source Dedicated Server)

  • • Fixed memory leak in relay servers by releasing receive tables correctly
  • • Bandwidth output in tv_status in kB/sec rather than bytes/sec
  • • Running a new map command (spawning a server) shuts down TV relay in same
       process
  • • Fixed SourceTV chase cam following ragdolls of dead secondary targets