Steam Update – de_nuke released

Hehe, als hätte Valve mich gehört … in der vergangenen Nacht gab es mal wieder ein Steam Update. Mit dabei die schon für den 30. Novermber versprochene Map de_nuke für CS:S mit High Dynamic Range (HDR) lighting Technologie, die wir ja schon aus der HL2-Erweiterung "Lost Coast" kennen.

Neben der neuen Map wurden noch einige BugFixes und Erweiterungen released. So kann nun z.B. die Bombe nicht mehr auf anderen Spielern oder bewegbaren Objekten gelegt werden. Hier mal das komplette Changelog

New Map

  • – Added de_nuke with High Dynamic Range (HDR) lighting

Counter-Strike: Source Enhancements and Bug Fixes

  • – The Bomb (C4) can no longer be planted on breakables, movable physics props, or other players
  • – Fixed problem where players were not always “grabbing onto” ladders that were approached from above
  • – Crouching while traversing a ladder reduces the player’s speed (matches CS 1.6 behavior)
  • – Improved door logic to prevent doors from opening into the player using them
  • – View-smoothing is now done when going down stairs as well as up
  • – Bomb-related sounds play for everyone correctly now (not just the bomb-planter)
  • – First-person spectators are blinded and deafened just like the person they are observing
  • – Fixed incorrect bullet penetration calculation through concrete+grate materials
  • – Fixed changeteam exploit
  • – Fixed DX7 early prop fade-out
  • – Fixed rare player animation issue while holding grenades
  • – Fixed apparent lockup/hang due to the disconnect dialog showing up over the quit menu and hiding it
  • – Fixed crash when shooting explosive objects that would result in the shooter’s immediate death
  • – Opening the buy menu and equipment menu on the same frame no longer leaves the buy menu in a bad state
  • – DEagle no longer always plays deploy animation when starting to spectate its owner
  • – Non-localized HintText displays correctly again
  • – Added "mp_disable_autokick " so players with rcon access aren’t idle-kicked
  • – “soundscape_flush” no longer forgets about soundscape entities
  • – Exposed VIP player index to plugins/mods

Counter-Strike: Source Bot Changes

  • – Several navigation improvements (jumping, ladders, general movement)
  • – Various CPU performance optimizations
  • – Bots are more attentive to enemy noises now
  • – Bots throw their grenades when surprised by an enemy correctly now
  • – Bots can open doors when attacking with a knife now
  • – Fixed bug preventing CT bots from hiding to guard a bomb defuser
  • – Fixed a few issues where bots were trying to plant the bomb in bad places
  • – Bots now break breakables they touch while stuck or crouched
  • – Fixed bots not knowing if the cs_havana window is shut
  • – Adding the “bot_join_delay” ConVar to delay bots joining after a map change

[via steampowered.com]